Thursday, February 9, 2012
Reckless Racing 2 (iOS)
Friday, February 3, 2012
Smash Cops (iOS) and Little Racers STREET (XBL Indie)
I bring up those two titles because over the past few days I’ve been playing two games that definitely channel those two classic titles; Smash Cops on the iOS and Little Racers STREET on the Xbox Live Indie channel.
I downloaded Smash Cops for $2.99 on iOS after seeing screenshots on the iTunes storefront. As you can see from the screenshots it looks like a really nice high-res version of the original Grand Theft Auto and the game’s title pretty much describes what you do in the game; you’re a cop and to stop fleeing suspects you have to smash them with your car, Chase HQ-style. There are 22 missions/levels that are divided into three basic types; pursuit levels where you have to chase down a suspect (or several) and smash their car to bits to stop them, time-trial levels which are basically check point races against the clock, and other time-trial style races where you have to navigate obstacles (cones or traffic on the highway) within a certain time. The pursuit races are obviously the most fun and the further you get into the game the more hits opposing cars require before they stop. At the end of each mission you’re given a grade out of five stars depending upon how quickly you took down suspects, how much damage you suffered and how much damage you caused. You then use the stars you’ve earned to unlock new levels and also new vehicles. Much like a lot of ‘freemium’ games you can also unlock missions by purchasing them with real-world money (barf).
Even the controls are pretty neat; to get your car moving you basically hold your finger behind the car and that propels it forward, if you move your finger to the left of the car it turns it right and vice-versa. A second touch of the screen triggers your nitro which allows you to launch forward and ‘smash’ other cars. It’s a very simple control scheme but it works very well.
Unfortunately, despite all these great things the game falls flat because of samey mission design and uninspired city layout. I tend not to play iOS games in long stretches but even after a few short play sessions missions in Smash Cops would start to get pretty boring. Compounding things is the fact that the city itself, despite being very pretty, is uninspiring in its planning with mostly a basic grid design largely devoid of jumps, hills, wide highways, winding roads and so forth. It’s a shame because this is a game I really, really want to love but in the end it`s just nearly as good as it should be.
At the other end of the spectrum is Little Racers STREET, an Xbox Live Indie title that is much better than it has any right to be. Developed by Milkstone Studios, a three person Spanish development studio, Little Racers STREET is a top down racing game in the vein of Micro Machines or Pole Position. What instantly grabbed me about this game are the fantastic controls and driving model that are so wonderfully tight and responsive.
There is also a brilliant career mode inspired by Gran Turismo wherein you start with a certain amount of cash, have to buy your first car and then work your way up five different car classes. You win money with each race which can then be used to buy upgrades or brand new cars. There are 30+ different cars based on real-life models and a dozen or so different tracks with various weather effects.
The game is an absolute blast to play and I found myself playing this little indie game despite having half a dozen full price 360 games on backlog. The best part? Little Racers STREET is a dollar! That’s right, it’s just 80 Microsoft Points which makes it a no-brainer. There is a demo available but the demo track has you using higher level cars which are much more difficult to drive without practice and if anything the demo almost put me off the game but at a dollar I took the plunge and am absolutely glad I did. Get this game!
Friday, January 27, 2012
So I cancelled my Vita pre-order......
So why did I cancel my pre-order? A couple of reasons;
The first reason has to do with game pricing/value proposition. As of today, Vita games are anywhere from $30 to $50. In some cases, such as Uncharted: Golden Abyss, I’m sure these prices reflect the development costs of creating games that almost as good as their home console brethren. But, as good as Uncharted:GA looks, I have a hard time believing that it looks 7-8 times better than Infinity Blade 2 which is only 6 bucks on the iTunes store. In fact, I`d say Infinity Blade 2 looks just as good as Uncharted.
In fact, for the price of Uncharted you could get Infinity Blade 2, Grand Theft Auto 3, Reckless Racing, Death Rally, Real Racing 2 HD, Bike Baron and Edge. All of those are top notch, graphically intensive, quality games. That doesn’t even include the regular iTunes sales where you can get many of those games for 99 cents (and so could even add more games for the price of Uncharted).
Or, comparing apples to apples; Ridge Racer for the Vita is $30 and, by many accounts, is a piece of garbage. For one sixth of the price (and again, on sale for less - I got it for 99 cents!) you could get Real Racing 2 for the iPhone which has 30 different cars, 15 tracks, a 5-7 hour career mode, looks gorgeous, and plays like a gem just using the touch screen and the accelerometer.
The second reason I cancelled my pre-order has to do with the handheld gaming experience itself or more succinctly, what I want from handheld games personally.
The main selling point of the Vita is the fact that it can bring PS3 quality, and type, games to the portable space.
The thing is, for me at least, if I actually have the time to play games then I want to be sitting on the couch getting the full experience on a home console with my TV and surround sound, rather than hunched over a small screen, headphones in my ear while my wife screams at me to take out the garbage.
Now if I commuted to work and had to spent 30-40 minutes sitting on a train this may be a different story, but as it stands, if I’ve got more than 10 minutes to play games, I would rather do so sitting on my couch or in front of my PC. If I only have a few minutes to burn then I’d want to play something brief and bite-sized like Bike Barron, Drop 7 or Spell Tower - rather than a facsimile of a home console experience. What’s the point of playing 90 seconds of a Grand Theft Auto game? You wouldn’t even get past a cut-scene!
So despite the fact that the iPad and iPhone do have many games that compare to home console-type titles - I rarely play them. I spend far more of my time playing bite sized games such as those I mentioned and for those, my phone (or tablet) is just fine.
That said, don’t think for a minute I won’t be tempted the novelty of new tech and that gorgeous OLED screen come Vita launch day....I do have a Y chromosome after all!
L
Monday, January 16, 2012
New PES Video
Saturday, January 14, 2012
Top 10 Games of 2011: Part 2
Sunday, January 1, 2012
Top 10 Games of 2011: Part 1
Wednesday, December 21, 2011
PS2 + Gameshark + Swap-Trick = Gaming Bliss
Hope you enjoy them!
Lavan










